And it’s always more difficult than we think going in. What I hope for myself when approaching new endeavors, to keep an open mind and be ready for things not going how I’d like.
Pay Attention
Maybe this is my MANIFESTO?:
Details matter.
Instructions matter.
The fine print will matter.
Feedback is important.
All of it.
Don’t skim it.
Listen.
Absorb.
Internalize.
Again, pay attention.
Close attention.
I’m a designer, and I’m going to use it all.
Whatever tactic, principle, theory, or trend you’ve got, I consider it up for grabs. It’s fair game. Let’s get into it. Let’s go!
Learn How to Look
So you can find out how to see
The Sprinter x 20
We filmed The Sprinter on handheld Super 8mm on May 18, 2003. Our story of living in an age of mass media, data smog, and oversupply of information:
Act I: Melody, Interruption
Act II: Grind, Overload
Act III: The Release
A fifteen-minute short film about an excursion from inside the city to out. My first rally realized creative act and the last time I played music. And one of my favorite projects with Jason Hardy. Twenty years later, our oversupply of information has only increased with the need for release ever present. Reclaim your time, run hard, for you and only you, repeat.
Use Your Power
I quit.
I decline. I choose not to go. To not participate. Refuse to partake. I’m not in. I’m very much out. I’m saying NO.
I’m Bartleby the motherfucking Scrivener.
Sure, saying NO is something we all know is important in the world of design. But quitting is a skill required I didn’t really ever expect to be so important. I’ve utilized it several times in the past couple years in ways that have been extremely beneficial in the long term, even if that meant in the short I felt apprehensive and/or terrible about the idea.
Quitting has delivered. Big time.